Do note that Antimagic Field and Disintegrate are included not because they are especially easy, but for completeness, and to illustrate the wide variety of ways that one can escape a cage-Forcecage. So, in the end, Forcecage with its cage shape seems like it's most likely a waste when used on a caster, especially a druid. Casting Misty Step a bunch of times, since it's just a 2nd-level-spell and you're likely to suceed on the Charisma save eventually.Would also work on a box-shaped Forcecage. Disintegrate, which can destroy creations of magical force.Antimagic Field: Forcecage is only immune to Dispel Magic, not Antimagic Field.Maybe also Wind Walk, but that spell doesn't explicitly mention being able to squeeze through gaps. Gaseous Form, can squeeze through any gap.Polymorph, True Polymorph, Mass Polymorph, Shapechange or Animal Shapes, similar to Wildshape.Wildshape into an form that can squeeze through 1/2 inch gaps.However, if you choose the cage shape, it is ridiculously easy to escape, using one of the following means: The cage also extends into the Ethereal Plane, blocking ethereal travel. On a failure, the creature can't exit the cage and wastes the use of the spell or effect. On a success, the creature can use that magic to exit the cage. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. The ammunition for this weapon are shells, which can vary in types.īack to Main Page → 3.The spell Forcecage allows you to create a prison in the shape of either a cage with bars, or a closed box.Įscaping the Forcecage is (obviously) meant to be difficult:Ī creature inside the cage can't leave it by nonmagical means. The price to make this weapon masterwork quality is double the standard masterwork price. If the weapon is Masterwork, it incurs no damage reduction at each shot and can additionally fire and reload a secondary shot during the same turn. #5E SCATTER FULL#The weapon takes a full round to reload, but immediately after reloading, as part of the same full round action, the weapon may be fired again. On critical fail, user of the Scattergun takes 2d4 damage from the backfire. The penalty for additional range increments is -4 per increment. of original target enemy takes Dmg(S) subtracting 1d4 damage. Using the Scattergun against an enemy deals Dmg(M), subtracting 1d6 damage per shot. The Scattergun is a devastating two-handed weapon to use against multiple enemies at medium distance. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium. The hp value given is for Medium armor, weapons, and shields. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".Ĥ. A Small weapon weighs half as much, and a Large weapon weighs twice as much.ģ. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.Ģ.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |